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  Currently located on the outskirts of Seattle, this former web designer now works in the video game industry. I've been drawing and painting since I was young, so yeah I still enjoy that quite a bit and get paid for it once in awhile. When I'm not doing that I'm usually messing around with synthesizers or recording horrible noises.

Rez is my favorite video game and I hope to someday work with a developer who is also commonly inspired by synaesthesia.

LINKS

Drawing in Circles: My sketchblog
Something Awesome: Shared sketchblog





  SKILLS

* Professional experience in multiple stages of video game production.
* Professional experience with character and environment design.
* Professional experience with graphic design, animated multimedia, and film.
* Trained in classical/digital animation, lighting, and basic rigging.
* Basic scripting and programming knowledge. For example I like to use custom MELscript to make headaches go away.
* Highly proficient in drawing and painting illustration (digital and traditional).

SOFTWARE

* Photoshop & Painter
* 3DSMax & Maya
* ZBrush3
* Hammer
* Unreal 3
* Flash
* Premiere Pro & After Effects

EMPLOYMENT

UI Artist
[February 2008 -]
Monolith Productions- Kirkland, WA
Working on Project Origin (AKA FEAR2)

 

Environment Artist
[May 2006 - November 2007]
SandBlast (formerly Cranky Pants) Games - Kirkland, WA
Worked on Destroy All Humans 3: Path of the Furon

* Responsible for 3D modeling, texturing, and laying out environment assets for next-gen Xbox360 game using the Unreal 3 engine.

* Debugged and provided feedback for development tools on a regular basis

* Assisted environment leads in various stages of level development including prop placement, lighting, and texture creation

Environment Artist/Matte Painter Internship
[May 2005 - August 2005]
DigiPen Institute of Technology - Redmond, WA

* Designed, modeled, and textured environments for animated short.
* Produced matte painting stills using photography, 3D mesh and paint over.
* Assisted in character design

Interactive Graphic Design
[February 2004 - June 2007]
Knights of the White Wolf guild - www.koww.net

* Designed graphical assets and created various interactive Flash menus that would change based on time of day visited.

Graphic Design & Interactive Media
[September 2000 - July 2004]
Space Foundation - Colorado Springs, CO

* Worked closely with business associates to generate appropriate web designs on quick deadlines.
* Designed Flash multimedia animations and applications for stand-alone CD-ROM, in-house, and web.

EDUCATION

DigiPen Institute of Technology
Redmond, WA - April 2006
Associate of Applied Arts in 3D Computer Animation