| SKILLS
* Professional experience in multiple stages of
video game production and marketing.
* Professional experience with character and environment
design.
* Professional experience with video game UI, graphic design,
animated multimedia, and film.
* Trained in classical/digital animation, lighting,
and basic rigging.
* Comfortable with basic scripting and programming.
* Highly proficient in drawing and painting illustration
(digital and traditional).
SOFTWARE
* Photoshop, Illustrator & Painter
* Flash (Actionscript 2 & Actionscript 3)
* 3DSMax & Maya
* ZBrush3
* Premiere Pro & After Effects
* Unreal 3, Hammer, & Scaleform
EMPLOYMENT
Environment Artist
[August 2009 - Present]
Monolith Productions- Kirkland, WA
Working on unannounced projects.
UI Artist / Graphic Designer
[February 2008 - August 2009]
Monolith Productions- Kirkland, WA
* Produced artwork using Flash, Illustrator, Photoshop, & After Effects.
* Worked with UI designer, game designers, and engineers to re-work and polish various menus and aspects of in-game UI for FEAR 2.
* Completely re-skinned in-game UI for FEAR 2: Reborn expansion and worked with engineers to improve functionality and greatly reduce intrusive UI elements.
* Designed various marketing materials, tshirts, and assisted in video production.
* Created sellable content for both Xbox Live and Playstation Network markets.
Environment Artist
[May 2006 - November 2007]
SandBlast (formerly Cranky Pants) Games - Kirkland,
WA
Worked on Destroy All Humans 3: Path of the Furon
* Responsible for 3D modeling,
texturing, and laying out environment assets for
next-gen Xbox360 game using the Unreal 3 engine.
* Debugged and provided feedback
for development tools on a regular basis
* Assisted environment leads
in various stages of level development including
prop placement, lighting, and texture creation
Environment Artist/Matte
Painter Internship
[May 2005 - August 2005]
DigiPen Institute of Technology - Redmond, WA
* Designed, modeled, and textured
environments for animated short.
* Produced matte painting stills using photography,
3D mesh and paint over.
* Assisted in character design
Interactive Graphic
Design
[February 2004 - June 2007]
Knights of the White Wolf guild - www.koww.net
* Designed graphical assets
and created various interactive Flash menus that
would change based on time of day visited.
Graphic Design & Interactive
Media
[September 2000 - July 2004]
Space Foundation - Colorado Springs, CO
* Worked closely with business
associates to generate appropriate web designs
on quick deadlines.
* Designed Flash multimedia animations and applications
for stand-alone CD-ROM, in-house, and web.
EDUCATION
DigiPen Institute of
Technology
Redmond, WA - April 2006
Associate of Applied Arts in 3D Computer Animation
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