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  Currently located on the outskirts of Seattle, this hybrid graphic designer and 3D artist now works in the video game industry. I've been drawing and painting since I was young, so yeah I still enjoy that quite a bit and get paid for it once in awhile. When I'm not doing that I'm usually messing around with synthesizers or recording horrible noises.

I also enjoy teaming up with programmers to provide art for small Flash based prototype games.

LINKS

Drawing in Circles: My sketchblog
Something Awesome: Shared sketchblog





  SKILLS

* Professional experience in multiple stages of video game production and marketing.
* Professional experience with character and environment design.
* Professional experience with video game UI, graphic design, animated multimedia, and film.
* Trained in classical/digital animation, lighting, and basic rigging.
* Comfortable with basic scripting and programming.
* Highly proficient in drawing and painting illustration (digital and traditional).

SOFTWARE

* Photoshop, Illustrator & Painter
* Flash (Actionscript 2 & Actionscript 3)
* 3DSMax & Maya
* ZBrush3
* Premiere Pro & After Effects
* Unreal 3, Hammer, & Scaleform

EMPLOYMENT

Environment Artist
[August 2009 - Present]
Monolith Productions- Kirkland, WA
Working on unannounced projects.

UI Artist / Graphic Designer
[February 2008 - August 2009]
Monolith Productions- Kirkland, WA

* Produced artwork using Flash, Illustrator, Photoshop, & After Effects.

* Worked with UI designer, game designers, and engineers to re-work and polish various menus and aspects of in-game UI for FEAR 2.

* Completely re-skinned in-game UI for FEAR 2: Reborn expansion and worked with engineers to improve functionality and greatly reduce intrusive UI elements.

* Designed various marketing materials, tshirts, and assisted in video production.

* Created sellable content for both Xbox Live and Playstation Network markets.

 

Environment Artist
[May 2006 - November 2007]
SandBlast (formerly Cranky Pants) Games - Kirkland, WA
Worked on Destroy All Humans 3: Path of the Furon

* Responsible for 3D modeling, texturing, and laying out environment assets for next-gen Xbox360 game using the Unreal 3 engine.

* Debugged and provided feedback for development tools on a regular basis

* Assisted environment leads in various stages of level development including prop placement, lighting, and texture creation

Environment Artist/Matte Painter Internship
[May 2005 - August 2005]
DigiPen Institute of Technology - Redmond, WA

* Designed, modeled, and textured environments for animated short.

* Produced matte painting stills using photography, 3D mesh and paint over.

* Assisted in character design

Interactive Graphic Design
[February 2004 - June 2007]
Knights of the White Wolf guild - www.koww.net

* Designed graphical assets and created various interactive Flash menus that would change based on time of day visited.

Graphic Design & Interactive Media
[September 2000 - July 2004]
Space Foundation - Colorado Springs, CO

* Worked closely with business associates to generate appropriate web designs on quick deadlines.

* Designed Flash multimedia animations and applications for stand-alone CD-ROM, in-house, and web.

EDUCATION

DigiPen Institute of Technology
Redmond, WA - April 2006
Associate of Applied Arts in 3D Computer Animation